

Go into your menu and equip it as a quick item.Īfter you’re done talking, head upstairs in the building and take the item - it’s a heal-over-time item called a Pellet, very useful in a pinch.

Once you regain control, talk to the Lord again for a bit of story, and to receive the Healing Gourd - Sekiro’s version of the Estus Flask. Inside you’ll find the Young Lord, who’ll give you your trusty katana, Kusabimaru. You’ll see another ledge you can grab and shimmy across, which gives you access to the house above.

Then jump across the gap in front of you, and jump and hang onto the cliff edge to your right - shimmy across and climb up.ĭo the same on the next platform in front of you, then look up and to your left. When you reach the cliff, hang off the edge and shimmy across. When they’re done talking, continue out through the other side of the house and down the slope in front of you. Walk through it, and eavesdrop on the guards above. In front of you, you’ll see a hole in the bottom of the house. Hug the wall of the left and shimmy across, then press in the left stick to crouch, and walk through the long grass around to your left. Jump up the ledges in front of you, then press on forward towards the cliff. Walk forward and pick up the item on the ground, then run forwards. When you gain control of the Nameless Shinobi, he’ll be washed up and broken in a sewer drain. We've got a video guide that follows along with the text, so if you get turned around, refer to the video: To see this content please enable targeting cookies. Sekiro is more overtly story-based than the Souls games, and as such, Shadows Die Twice starts with exposition in the form of a cutscene. We’ll also point out key items that need grabbing, since there’s plenty that’s easily missed.
#WALKTHROUGH SEKIRO FEXTRALIFE HOW TO#
FromSoftware games are renowned for their difficulty, and Sekiro: Shadows Die Twice might just be the hardest of the lot! During this walkthrough we’ll be your guiding light in a sea of shinobi sadness, with help on how to defeat every crushing major enemy, as well as point you in the right direction when you’re - inevitably - lost.
